Hence, we have to be strict about the format to avoid problems. You won’t want to browse through all voice.
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The above is the reason why you better make a ~1GB back-up of voice files ready if you install “dim removal” through Wizzard. I could only assume that this is because of Illusion matching file names non-exactly (like how it still attempts to open game files even if they have a. Now, I heard that there are people who encounter problems about the game playing split portions of voice files even if they’re not specified within the LST file after uninstalling the dim removal mod. We have the below note which will detail a bit about troubleshooting audio files as you repurpose them from jg2_03_~.LST to jg2_02_~.LST.
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That is, all text splitting does is to separate the text by new lines. Splitting is done only if the dialogue you have is too long to fit within one line. You may split audio files in any editor of choice like Audacity. It makes things harder for you if you uninstall the mod, though. That is to say that way back Cadet had voice file problems, it is observed that the poses are also affected.Īudio splitting allows pose and facial expression variety. Pose identifying numbers are only used if there’s a working voice file for the set they belong. All the audio files distinguish is whether or not the pose following the text gets displayed.
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There is no (observable) maximum duration for audio files. Well, it’s not like it has a significant meaning but you might as well know that especially if you use an AA2 personality as a base for custom personalities.Īudio splitting is optional.
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Pose identifying numbers are the following: If you don’t have an audio file specified for one set, use “0”. I have to stress that you have to strictly observe the format if you don’t want messes like trailing zeroes. One dialogue for each personality has an individual line in jg2_02_#_00.LST.Įach line has 3 sets of 18 tab-separated elements.